The World of Aadrynne
Halflings of Aadrynne
Halflings, also known as Hin amongst themselves or the good folk amongst other races, or “Quick folk” and “Sly folk” are humanoid creatures similar in shape to humans, who halflings call the “Big Folk,” “Manyhanded” or “Hurbryn”, but around half their size. Halflings get along well with most of the other races and are known for their curiosity and tendency to collect things.
The term “halfling” is derived from the fact that a halfling is around half of the size of a human, but otherwise very similar in appearance.
Halflings are small in comparison with the members of most other races, standing somewhere from 2’8" – 3’4" (0.81 – 1.02 meters) tall and weighing on average between 30 – 35 lbs (14 – 16 kg). In many ways, halflings resemble small humans and usually have the same proportions as the typical human adult. Most halflings have dark hair and eyes, regardless of their skin complexion which, although commonly ruddy in hue, has a similar range to humans.
Nearly all male halflings are incapable of growing true beards, though many have long sideburns. Halfling hairstyles are often complex, with strands woven together or braided. Although halflings have an affinity for collecting valuables, they do not prefer to wear these on their person, instead preferring more comfortable clothing.
Halflings have lifespans comparable with, but slightly longer, than humans. A halfling is typically considered an adult in their early twenties and some live into their 150s.
Halflings are quick and dexterous humanoids, even given their size, with quick reflexes and an ability to recover easily from sudden danger. Halflings, who by large have a strong force of personality, are also intensely courageous and are more likely to retain their valor than most other humanoids, even when under the effects of a spell or other power. Beyond this, halflings have what can be best described as a lucky streak and have an ability known as second chance, that makes it less likely for them to be injured in perilous circumstances.
Additionally, the small size of halflings has an effect on their abilities. Halflings are, for instance, incapable of wielding larger weapons like greatswords or halberds.
It is sometimes said that halflings are weaker for the wear than other humanoids, and as a trend, halflings tend to be weaker. However, this is not a universal truth of the race. Similarly, although many have an excellent sense of hearing, not all do.
Halfling communities are tightly-knit groups found around the world, usually near the settlements of other races, besides region of Sherin which is strictly a halfling land. Most halflings don’t recognize the claims of kings or nobles as sovereign rulers but instead look primarily to their family elders to guide them. This focus on bloodlines has enabled halfling traditions to continue for millennia relatively intact. Halflings also value a sense of community; halflings naming each other “halfling” was a salute of brotherhood.
Halfling culture has a fondness for stories and legends and is rich in the oral tradition. So much care is put into the retelling of traditional stories and their preservation that halflings often unwittingly have access to lore about ancient and long gone cultures or empires that others have long since forgotten about. Many halflings are able to recall some detail of the ancient past, though it is usually wrapped in the shrouds of legends.
Halflings have undergone something of a cultural and philosophical change throughout years. During this time, the typical halfling aversion to adventure for its own sake has been overcome by a powerful sense of wanderlust. Halfling-run adventure companies are now common in many major cities of Faeodal.
Halflings called the longer times of a day by how far the sun travels in the sky and shorter moments like up to three minutes “A long tune” and around ten minutes “3 long songs”.
It is said that “Cheese, bread, ale and more cheese are what fill a happy Hin’s stomach.” and that can be evidenced by their own agricultural choices in the Sherin. Sometimes the Hin make food goods for human, among these are sausages, cheeses and stews and baked goods. Halflings themselves like those foods as well, but make them chewier and more rubbery for their tastes, with no strong spices, but instead using melding herbs. When Hin are left to their own devices, they produce flavoured cheeses, sour grape wines, “Blue eyes”(Blue grapes), sour table grapes, and goat and sheep meats and their milk. In winter, the Hin have two stews ready all day; one lighter broth, and the other filled with more sustenance.
Named special Halfling foods:
-Belbuck – A translucent green, spearmint beer.
-Blue eyes – A blue grape grown for wines. They grow in halfling sized clusters.
-Orthin – This buttery yellow cheese made from goats and sheep is named after its long dead inventor. Its somewhat like Brie from earth except its not runny and has a very thin rind.
-Sherin spring cheese – A cheese/drug that only has effect on Halflings.
-Sherin’s Best – A black as ink, very sweet stout. Brewed by the costal clan of Sherin: Smokardin.
Art and Leisure
Most halfling art comes in the form of song, dance and storytelling. Halflings aren’t ones to design extravagant statues or works of art, even their architecture is very simple. Instead they prefer to express themselves through traditional songs that are passed down through the ages. These songs are usually followed by some sort of dance. Other humanoids have trouble understanding halflings’ way of dance, as it involves a lot of leg kicks, and loud shouting.
The most favoured among halflings is storystelling and folktales. Families and clans pass down ancient myths and tales, through word of mouth, although there are a few written in books. Stories are very sacred to halflings, and it is required that a story be told exactly the same way it was told to you, so their orally passed tales are nearly the same as the first time a halfling told it.
Magic and Religion
It is hard to say how halflings feel about any type of maigc. Most of the time, halflings go with the flow, adopting the views of the culture they are amongst. In Sherin halflings have little use for magic, so they don’t practice it, although those who are interested may study without a sideways glance from anyone.
The same goes for religion. In Sherin, halflings are more apt to worship gods such as Fortune, Nick, Oreches, and Weyya. Despite Illad being their creator, he is not the most common god worshiped by halflings, although do recognize his part in their life, and they de errect shrines in his honor. When they are living in another culture, they tend to take up worship of the majority’s gods. Some believe that halflings lack a true identity because of this way of thinking, however halfling see it more as a way of exploring the world, and seeing things from a different perspective.
Relations with other Races
Halflings, in general, try their best to get along with everybody, though exceptions do exist and ghostwise halflings are notoriously xenophobic. Lightfoot and strongheart halflings, however, are friendly and outgoing and are uncommonly adept at fitting into communities of humans, dwarves, elves, or gnomes. Most halflings, in fact, don’t live in communities of their own but instead regions dominated by other races. This is particularly true in human societies, which attract halflings due to the comparative rapidity with which they change.8 It should be noted that halflings then to usually find insults directed at them to be amusing rather than insulting.
Halfling history is, by and large, like the race, unremarkable. With the exception of the strongheart nation of Sherin halflings do not even have a unified culture to call their own. Records and evidence seem to indicate that halflings, were slow to advance through technology, and were only discoverd by other races in the early Eras. The original homeland of halflings is unsure, though it may just as well have always been Sherin, and halflings weren’t seen in the north until after the Hin Ghostwars, a tragic event which split the halflings into their current three breeds. More on that in the Ghostwise section.
Lightfoot halflings are travelers. There isn’t a region in all of Faeodal that their nimble feet have not lead them too. The life of a lightfoot, is one long exploration with each new horizons new town, or new face a chance to find something delightful.
Typically lightfoot halflings travel in small bands, sometimes traveling with wagons, but most of them time on foot. Bands consist of loosely related individuals, but when two bands meet, membership frequently shifts. Due to this, they are generally very social people, often curious about others. They are easygoing, and have an open attitude.
Lightfoot halflings share the skin, hair, and eye tones of humans, although, most of them have hazel or brown eyes and brown hair. They usually don’t grow facial hair, but it is not uncommon to see male and females with extravagant sideburns.
Creature of the home who love a warm hearth and pleasant company, strongheart halflings are folks with few enemies and many friends. Many of the other races refer to them as the “good folk” for their is little that upsets them.
When a strongheart halfling settles in place, they intend to stay. It’s not uncommon for families of stronghearts to live in the same place for centuries. These halflings are commonly stereotyped to be fat and lazy, due to their obsession with food, and homebound mindset. Though this may be true for some, many of them have nimble hands, which makes them excellent weavers, potters, wood carvers, basket makers, and famers.
On average strongheart halflings are short than their lightfoot cousins. They share skin, and hairs with humans, but unlike the lightfoots they often have black and brown hair with blue or green hairs. They don’t grow beards or mustaches, but both genders like to grow long sideburns which they plait them into long braids.
Many ghostwise clans select a natural landmark as the center of their territory and all members carry a piece of that landmark with them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts.
Because these folk are clannish and mistrustful of outsiders, ghostwise adventurers are rare. They is little to no information of their practices, are any sort of visitor is scared away or killed. Ghostwise halfling tend to look similar to their lightfoot cousins, however, these halflings commonly dye their hair to different exotic colors. They often have clan tattoos, that dictate their status and clan.
Ghostwise adventurers are generally those that are exiled from their clan for some fault, or those seeking to escape the life, and see the wonders of the world.